Satan Stops Development Of Video Game


When a video game finds itself in development limbo, most game makers attribute their difficulties to mundane problems such as lack of funding, time constraints, or creative differences in the development team. But Phoenix Interactive Studios, the company behind the Biblical role-playing game, “The Call of Abraham”, however, believes their problems are of a more supernatural origin.

“If Satan is rallying some of his resources to forestall, delay, or kill this project, I think, this must be a perceived threat to his kingdom,” explained Ken Frech, the project’s religious mentor. “I fully would expect something like this to have spiritual warfare. Look at the gospel accounts of demons and so forth. That’s reality. Many Americans don’t believe it anymore. That doesn’t change reality.”

Polygon’s Colin Campbell wanted some clarifications regarding the Satan issue: “I need to be clear on this point: Are you telling me that Satan is literally working to confound your plans to release this game?” he asked the team. “You’re saying that the actual Devil is scheming against you?”

“I believe that, 100 percent,” replied Phoenix Interactive co-founder, Richard Gaeta.

“It’s very tangible,” agreed business partner Martin Bertram. “From projects falling through and people that were lined up to help us make this a success falling through. Lots of factors raining down on us like fire and brimstone.”

“Bible Chronicles: The Call of Abraham”, for which a Kickstarter campaign was launched on January 7, 2014, has garnered only 199 backers, and $19,001 of its $100,000 goal before the end of its funding period on February 6, 2014.

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